using UnityEngine;
using System.Collections;
using System;
using Object = UnityEngine.Object;

namespace RootMotion.FinalIK
{
    public class TwistRelaxer : MonoBehaviour
    {
        public IK ik;
        public TwistSolver[] twistSolvers = new TwistSolver[0];
        public void Start()
        {
            throw new NotImplementedException();
        }

        void OnPostUpdate()
        {
            throw new NotImplementedException();
        }

        void LateUpdate()
        {
            throw new NotImplementedException();
        }

        void OnDestroy()
        {
            throw new NotImplementedException();
        }
    }
}